ROOM SELECTOR





This is the main program.
By selecting a scenario and a room and pressing the "OPEN THE ROOM" button, detailed information about that room will be displayed.

This program was originally developed as a tool for modifying camera work.
That was a big challenge for me. And I provided the MOD as NEW CAMERA WORK EDITION.
The tool is therefore specialized in the ability to change camera work.
As an extension of that, I am adding various functions.



When the selected room is opened, the following will be displayed.
Display conditions can be changed using menus and checkboxes.
Also, each editor opens with the "EDIT" button.






MENU
FUNCTION
Detailed description
ROOM SHAPE Shows the shape and size of this room.
You don't need to worry about this information.
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CAMERA INDEX Select this item and press the "EDIT" button to edit the camera allocation index information for this room. CAMREA INDEXEDITOR
CAMERA WORK By selecting this item and pressing the "EDIT" button, you can change the movement of the camera index in this room. CAMERA WORKEDITOR
START POSITION By selecting this item and pressing the "EDIT" button, you can change the starting position defined for this room. CHANGE THESTARTING POSITION
TRIGER INFO Select this item to display the trigger information defined for this room.
Trigger information is an area in a room where a message can be displayed or a switch can be pressed by pressing an action button.
By pressing the "EDIT" button, detailed information on the trigger area will be displayed and you can change the coordinates of that area.
CHANGE TRIGERAREA FUNCTION
CONNECTION ROOM Select this item and press the "EDIT" button to change the connection between rooms. CONNECTION ROOMFUNCTION
ENEMY INFO If you select this item and press the "EDIT" button, the enemies that will appear in this room will be displayed, and you can change the enemy's position, movement, and type. ENEMY EDITOR
ENEMY ROUTE If you select this item and press the "EDIT",you can change the position of the zombies as they move from room to room.
For example, it is possible to change the position pattern of zombies when the player moves into a room.
RTP FILE EDITOR
ENEMY RESPAWN If you select this item and press the "EDIT",  you can change the conditions and location of enemy respawn. ENEMY RESPAWNEDITOR
WALL POSITION If you select this item and press the "EDIT",  it is possible to change the position of the wall.
However, unfortunately this feature is incomplete.
WALL EDITOR
NPC INFO This feature has not been implemented yet.
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ITEM POSITION f you select this item and press the "EDIT",  you can change the coordinates of items. ITEM POSITION EDITOR






CHECK BOX
Detailed description
SHOW DOOR MARK If the room has a door, display the door's trigger information.
SHOW IMAGE MAP Displays a black and white transparent screen that looks at the room from directly above.
SHOW WALL LINE The shape of the wall when looking at the room from directly above is displayed as a red line.
SHOW GRID LINE Shows the room grid lines.
SHOW CAMERA INDEX LINE Displays the INDEX shape of the room's camera allocation.
SHOW CAMERA INDEX NUMBER Displays the INDEX shape of the room's camera allocation.
SHOW CAMERA UNUSED INDEX Displays the INDEX number of the camera allocation in the room.
SEPARATE by HEIGHT For example, if a room has a height that can be divided into 1F and 2F, the room index will be displayed using the height threshold.
In that case, a list box will appear to select the height of the room.
REGISTER AS UNUSED INDEX You can optionally register unused camera indexes.
For example, if you do not want a particular index to be displayed, you can "register it as unused".
In that case, turn on this checkbox, enter a memo in the text box, and press the "DATA UPDATE" button, and it will be recorded as an unused INDEX.








inserted by FC2 system