CAMERA WORK EDITOR



An editor that allows you to specify where the camera is and where to shoot when the
player enters the area delimited by the camera index.


If you select "CAMERA WORK from the menu, the viewer screen will be dividedintoindex areas as shown below.

This screen is a two-dimensional image of "J's Bar", the starting point ofthescenario "Outbreak".

In this diagram, there are two cameras and two targets that the cameras willshoot.
The camera is indicated by a yellow mark "C", and the target is indicated by abluemark "T".
When the player moves within INDEX1, the camera moves between "1" and "2",andthe target to shoot also moves between "1" and "2".





Press the "EDIT" button to start "CAMERA WORK EDITOR".



Select CAMERA TYPE.

There are 9 camera types from 1 to 9.
But this editor does not support camera types 7 and 8.
Camera type 7 cannot be newly set because there are almost no places where itisused and there is unanalyzed data.
Also, camera type 8 is used in many places, but it also has unanalyzed data, soitcannot be newly set.

CAMERA TYPE 1

This type does not move the camera. It is a fixed mode.
Take TARGET1 from the coordinates of CAMERA1.
The following image shows camera type 2 changed to 1.
The camera doesn't move when George runs.


CAMERA TYPE 2

The coordinates of Camera1 (Target1) and Camera2(Target2) are movedaccordingto the player's movement.

This is the most used mode..


CAMERA TYPE 3

Unlike camera type 2, it captures between Target1 and Target2 from thecoordinatesof CAMERA1 according to the movement of the player.

The camera does not move.
The coordinate data of CAMERA2 is invalid.



CAMERA TYPE 4

The player is always photographed in the center of the screen, and thecoordinatesof CAMERA1 and CAMERA2 are moved according to themovement of the player.
Unlike camera type 9, the Z value of TARGET1 is valid, and the player centerheightcan be specified.
The height of the viewpoint does not change even if the player goes up anddownthe ladder.

In the case of camera type 9, the player's chest is always photographedaround theplayer.
In other words, as you go up and down the ladder, the camera pans up anddown.



CAMERA TYPE 5

Unlike camera type 2, camera type 5 does not have TARGET2.
The camera moves between CAMERA1 and CAMERA2 according to the player'smovement, but always shoots TARGET1.
The lower image shows camera type 2 and the yellow X line (TARGET) ismoving.
In other words, the TARGET1 and TARGET2 coordinates are valid.

The image below is camera type 5.
In this case, TARGET2 is invalid and only TARGET1 is valid.
In other words, the yellow X line is not moving.



CAMERA TYPE 6

Actually, this camera type 6 is difficult to understand.
It seems to be the reverse movement of camera type 2.
It is predicted that the information for setting the movement in the X and Ydirections is attached.

If you use camera type 2 and it doesn't work properly, try changing to camera type6
.


CAMERA TYPE 7

Actually, I don't understand this camera type 7.
I couldn't understand because there are few places used.


CAMERA TYPE 8

This camera type 8 is a mode in which the camera moves smoothly when the playermoves two indexes.
This mode is often used at corners.
For example, the camera moves in the Y direction, and the next INDEX movessmoothly in the X direction.

However, you cannot set a new mode as described above. This is because it isnecessary to set to unknown data that cannot be analyzed.



CAMERA TYPE 9

The player is always photographed in the center of the screen, and the coordinatesof CAMERA1 and CAMERA2 are moved according to the movement of the player.
It is very similar to camera type 4, but the TARGET coordinates are ignored.
In other words, the camera always shoots around the player's chest.

.


FOV SELECT


FOV is an abbreviation for "Field of View".
The smaller the value, the narrower the field of view.
The larger the value, the wider the field of view.
The narrower the field of view, the larger the object.
The wider the field of view, the smaller the object.












inserted by FC2 system