CAMREA INDEX EDITOR



It is an editor that can change the shape of the camera separator.


If you select "CAMERA INDEX" from the menu, the viewer screen will bedivided into index areas as shown below.

This screen is a two-dimensional image of "J's Bar", the starting point of thescenario "Outbreak", viewed from directly above.
The index delimits the camera switching.
For example, when the player moves from "INDEX5" to "INDEX3", the cameraswitches.



INDEX is a three-dimensional cube. (Z is height)





Press the "EDIT" button to start "CAMERA INDEX EDITOR".
By default, the "Position movement" checkbox is ON.
This is a mode for moving the coordinates while keeping the shape of "P0 toP3" as it is.
When moving P0 to P3 individually, turn off this check box.



When the "Position movement" checkbox is ON and the coordinates arechanged, the index moves while maintaining the shape of the index.




If you turn off the "Position movement"check box, you can change thecoordinates of P0 (P4) to P3 (P7) individually.
In other words, transformation of INDEX is possible.

P0 to P3 can be selected by mouse-clicking a place other than purple.





"Z mode P0 to P4" is used when height adjustment is required.
If the check box is OFF, you can change the Z value of P0 to P3.
If the check box is ON, you can change the Z value of P4 to P7.

Basically, I don't think it's necessary to change the height, but if you want tochange the INDEX of places where the height changes, such as stairs, you mayhave to change the Z value.

The "UNDO button"is used to undo the coordinates of the selected INDEX.

The "WRITE RDT button"overwrites the modified INDEX to the RDT file.














inserted by FC2 system