CONNECTION ROOM FUNCTION



It is possible to change the connection between rooms using this function.
Check out the video below.
This video is a randomized version of the directions for Desparte times.
Something like this is possible.







Select "CONNECTION ROOM" from the menu and press the EDIT button.
The viewer will show the position of door 0, and the editor will start.



For example, when you open J's Bar for "Training ground", you will see the following editor screen.



Details about the display of each part are shown.

(1) ID A list box for selecting door IDs.
J's Bar in the training ground has only one door, so only "0" is displayed.
(2) ROOM Displays the name of the room.
(3) TYPE This is the type when moving to the next room.
Whether it is a type that opens the door or a type that is not a door is displayed.
(4) DOOR ID Displays the DOOR ID selected in the (1) list box.
(5) SOUND In the case of the type that opens the door, you can specify the sound of the door.
You can change the sound specification with +1/-1.
For example, wooden doors, metal doors, shutter doors, etc.
The sounds differ for each scenario, so please check for yourself.
(6) DOOR In the case of the door opening type, it indicates whether to "pull the door to open" or "push the door to open".
(7) CURRENT Indicates which room the door currently connects to.
(8) NEW Displays the room list when changing the room to which the door is connected.
(9) DOOR ID Indicates the DOOR ID of the room to which the door connects.
It is possible to change the door ID with the +1/-1 buttons.
However, if the ID of the door does not exist, a warning message will be displayed when you press the "NEXT" button. In that case, correct it to the correct value.


Button function

NEXT Go to the room to which the door connects.
This is a function to check if the connection destination is correct when the connection destination is changed.
If the room you want to connect to has multiple doors, be sure to specify (9) the door IDs correctly.
UPDATE Update the changed value as information.
At this point, the RDT file will not be rewritten.
It will be written to the RDT file with the WRITE button.
RELOAD If the WRITE button is not pressed even if the value is changed, the RDT file will be read again with this RELOAD button and the changed part will be restored.
WRITE It will be written to the RDT file with the WRITE button.
CLOSE Exit the editor.









inserted by FC2 system