(1) |
ID |
A list box for selecting door IDs.
J's Bar in the training ground has only one door, so only "0" is displayed. |
(2) |
ROOM |
Displays the name of the room. |
(3) |
TYPE |
This is the type when moving to the next room.
Whether it is a type that opens the door or a type that is not a door is displayed. |
(4) |
DOOR ID |
Displays the DOOR ID selected in the (1) list box. |
(5) |
SOUND |
In the case of the type that opens the door, you can specify the sound of the door.
You can change the sound specification with +1/-1.
For example, wooden doors, metal doors, shutter doors, etc.
The sounds differ for each scenario, so please check for yourself. |
(6) |
DOOR |
In the case of the door opening type, it indicates whether to "pull the door to open" or "push the door to open". |
(7) |
CURRENT |
Indicates which room the door currently connects to. |
(8) |
NEW |
Displays the room list when changing the room to which the door is connected. |
(9) |
DOOR ID |
Indicates the DOOR ID of the room to which the door connects.
It is possible to change the door ID with the +1/-1 buttons.
However, if the ID of the door does not exist, a warning message will be displayed when you press the "NEXT" button. In that case, correct it to the correct value. |