BUG INFOMATION



Item Table Editor
No
Detail
Solved
Version
001
I added an icon because the following icon was not displayed.
・Broken handgun
・Broken handgun SG
・Broken shotgun
1.03
002
The display of the INDEX list box in the map flickers.
Also, even if you select it, the list box of the selected place has been canceled.
1.03



Message Converter
No
Detail
Solved
Version
001
The following message is displayed when converting the following text file to BINARY in English mode.


This message was incorrectly output in Japanese even though it was in English mode. In the Englishenvironment, the characters were garbled.
English mode and Japanese mode were reversed for some messages.
In addition, I added a correction process to automatically enter line feed characters.
1.02


Integrated Modding Tools
No
Detail
Solved
Version
001
The image map for "Underground tunnel" in "below freeaing point" had different scales, so the wall
display was incorrect.
2.03
002
The image map for "Stage" in "Wild things" had different scales, so the wall display was incorrect.
2.03
003
The image of "Mountain path" in "Flashback" is not displayed.
No walls are displayed.
It often crashes with errors.
2.04
004
Wide map images sometimes do not display walls.
2.04
005
An error occurs in the message output function of the "training ground" and it crashes.
This only happens with the English version of the message
Japanese version is normal.
2.04
006
Drawing is slow. It takes a long time, especially on large screens.
Processing optimization required.
The bad effects were caused by using a larger amount of memory than necessary.
By solving this problem, it is no longer possible to fall in an unstable state, and the time to draw
graphics has been shortened.
2.04
007
When outputting a scenario message list using the EXPORT MESSAGE function, the last line may
not be output correctly.
2.04
008
Enemy direction, starting position direction, enemy respawn position, connection door direction and
NPC position are not displayed correctly.

Sometimes the calculations don't match due to some beat, and the angle changes.

Change the calculation method so that it can be changed strictly in units of 1 degree.
Changed to have a data table from 0 degrees to 359 degrees.
In addition, the angle adjustment button is difficult to understand intuitively, so the expression has
been changed.
2.05
009
In ENEMY EDITOR, you can select a room that does not exist in Showdown 3 room selection.
As a result, the error message "rdt file not found" appears and the MAP viewer crashes due to an
internal error.


The reason is that there is enemy information in the room that does not exist in the EMD file.
After defeating the last boss (Tyrant C), the enemy information in non-existing rooms has been
suppressed so that it cannot be selected.
2.05
010
In ENEMY EDITOR's scenario "The Hive", the data of "leech" is switched to "Leech Man (Kevin)"
without realizing it.

This issue occurs in English mode.
It does not occur in Japanese mode.

The reason is that the mechanism searches the enemy database twice.
The first search is successful, but the second search finds "leech" in "Kevin's Leech Man" and the
display changes accordingly.

The second search was unnecessary processing.
Also, I don't know the reason, but there seems to be a problem with the  database search process,
and I don't know the solution.

Renaming "Leech" to "Small leech" worked around the problem.
2.05
011
The "falling rock" icon displayed in the viewer was different.
"Falling rocks" had become "wooden boxes".
2.05
012
The trigger area editor is not included in the component.
When I launch it I get the following message:

2.06
013
The Underpass entrance map is only partially visible in The Hive  scenarios in the Enemy Editor.
For this reason, the placement of enemies such as giant leeches cannot be seen.
2.06
014
There was a typo in the event script output.
Rmove -> Remove
2.06
015
It was pointed out that the meaning of the following Event Script output was unclear.
Actually, I don't know either because of my lack of analysis.
I decided to explicitly output what I don't understand.
"Something Common in the Room" -> "Something Common in the Room (unkown)"
2.06
016
It was pointed out that the meaning of the following Event Script output was unclear.

Some locked door has "Door locked with key item DOOR ID : XX ITEM : UNKOWN ITEM UNLOCK"
as description. For these doors FEFFFFFF means that it can be unlocked from this side, while
FFFFFFFF can be unlocked only from the other side. isn't clear about that.

Everything before 07000000 01000000 is performed 1 time once you enter the room, while
everything after is repeated continuously as long as you are inside the room.


Changed the output as below.
"FEFFFFFF" to "locked from the inside"
"FFFFFFFF" to "locked from the outside"
2.06
017
When it comes to adding enemies in the Tunnel of the Outbreak scenario. I cannot add the room
either. I think it is appearing as Slope along the canal (1) again after the first one. If I click on
the second set which I think is tunnel because it displays the 2 rats in the room the application
instantly crashes. This is happening for both offline and online. The error is saying RDT file is
now found *The following cannot be found. Please download latest data file".
2.07
018
When changing each position of START POSITION/TRIGER INFO/CONNECTION ROOM/ENEMY/
INFO/ENEMY ROUTE/ENEMY RESPAWN, if it protrudes from the map area, icons etc. will remain
as garbage.
2.07
019
Some rooms display the following message:
This will appear if the camera index number in the RDT file is incorrect.
Since correction processing was added, this message was changed not to be displayed.


2.07
020
In ITEM FUNCTION EDITOR added in Ver2.07, the combination change function did not function correctly.
There was an error in the address calculation of the combination information.
2.08
021
If you change the information in Category 2 and perform an UPDATE using ITEM FUNCTION EDITOR added in Ver2.07, the value of Category 2 will not be the correct value.
It is necessary to set the value directly in the INPUT BOX.
2.08
022
When the P0 to P4, C1, C2, T1, and T2 marks of CAMERA INDEX EDITOR and CAMERA WORK EDITOR jump out of the drawing area, they remain displayed like garbage.
2.08
023
Camera type does not change when changing INDEX in CAMERA WORK EDITOR.
For example, if INDEX0 is camera type 2 and INDEX1 is camera type 1, if you switch from INDEX0 to INDEX1 from the viewer, the camera type value will not switch and will remain camera type 2. This causes confusion.

When changing the camera index on the viewer screen, the camera type can now be changed in CAMERA WORK EDITOR.
2.08
024
When setting camera type 4 in CAMERA WORK EDITOR, there is no mechanism to change the Z height of T1.
In order to adjust the Z of the T1, it was necessary to change to another camera type, adjust the Z of the T1, and then switch to camera type 4.
Enabled to change T1 Z value for camera type 4.
2.08
025
The START POSITION EDITOR dialog has English messages even though it is in Japanese mode.
Since Japanese messages were not supported, Japanese messages were supported.
2.08
026
I wanted to have a mechanism that automatically closes each editor when the map viewer is closed, but it does not work properly in some cases. (Internal errors may occur)
Also, if the selector software is started after the map viewer is closed, each subprogram editor can be started independently.
This is because the selector software has not finished and the shared memory remains, so the subprogram as a child process will function.
The mechanism has been changed so that if the map viewer of the parent process is not running, the subprogram will also terminate as a child process.
2.08
027
Each editor is selected and launched by the user from the map viewer software.
However, each editor software in the SUB folder can be launched independently.
Therefore, there is a possibility that the shared memory may be mutually corrupted.
If another editor is already running when each editor is started, it will exit without starting.
Also, if the same editor is started, it will be terminated.
2.08
028
In the English mode of ITEM TABLE EDITOR, explanations of special item acquisition conditions are output in the memo area, but the message may extend beyond the area.

The memo output area has been changed to two lines, and if the message is long, it will be automatically output on two lines.
2.08
029
When ITEM TABLE EDITOR was in online mode, debugging values were being output redundantly in the INDEX display at the top.
2.08
030
When the PAGE-UP/DOWN key was pressed, the next room was searched from the current INDEX, and if the room found was different from the current room, the system moved to that INDEX.
Especially in FILE 1, such as the scenario OUTBREAK, the INDEX is often not in the order of the rooms, and the INDEX is arranged randomly.
For this reason, each time the PAGE-UP/DOWN key is pressed, it often moves back and forth between rooms, which can confuse users.
Therefore, the function of the PAGE-UP/DOWN keys was simply changed to move from the current room to the next room.
This will allow you to move to the next room with each key press.
2.08
031



If you find any bugs or want improvements, please post them on Youtube.

https://www.youtube.com/channel/UCxq8MimzuqKWP9SG-VdNI3w

Also, I don't use Discord.
inserted by FC2 system